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Friday, December 30, 2016

Uncharted 4 Theif's end TIPS AND TRICKS

               Single-Player Campaign Tips



Get ready to seek your fortune in Nathan Drake’s latest amazing adventure.  The life of a treasure hunter can be dangerous though, so to make sure you are ready to tackle all the deadly traps, ruthless mercenaries, and harsh environments Uncharted 4 throws at you. Here are a few quick tips to give you that extra edge.
It’s a good idea to take a few minutes to check out and customize the game Options.  There are a multitude of customizable control settings, so find the one that works for you.  Prefer it old-school with L1 and R1 as aim and fire? Play inverted?  Want to swap your control sticks?  Go for it!  An adventurer is only as good as his tools. Good thing you have the best!
Pick a difficulty that’s right for you.  If this is your first Uncharted adventure, we recommend starting on Moderate or Light. If you’re a seasoned adventurer, try ramping it up to Hard.  Crushing is best left for subsequent play-throughs as it is brutal, but if you really want to, it is unlocked from the start. Just don’t say we didn’t warn you!
The first sections of gameplay introduce you to many of the basic mechanics: traversal, combat, investigating objects.  Pay particular attention to how the new rope feature works as it will be a vital tool that you will use frequently throughout your adventure.
  • Combat is fast and furious, but a few tricks might ease the tension.  An orange indicator appears on your aiming reticle when you down an enemy and an orange burst icon appears when you successfully down an enemy with a head shot.
  • Watch out!  Many cover objects are destructible, and you can't remain behind them forever, so be ready to move quickly.
  • Stealth plays a major part in Uncharted 4’s combat.  The tall grass is key in hiding your movement and taking out foes silently.
  • Pay close attention to the white and yellow detection indicators for each enemy and use the marking system to keep track of where the enemies are patrolling.  A successful combat encounter can be weighted in your favor with a good stealth start. This is especially true in Crushing (though careful; marking does not work in Crushing).
  • Uncharted 4 has more collectibles than ever: over 190 treasures, journal notes, and optional conversations.  Explore the nooks and crannies of the lush environments, and keep an eye out for extra ledges, shimmy lines on walls, and hard to see platforms.  You never know what treasures are hidden off the beaten path.     
                     Uncharted 4 Multiplayer
                                                                  Tips and Tricks
Join thousands of fortune seekers around the world as you battle for dominance in Uncharted 4’s online multiplayer.  With multiple modes, unlockable characters, upgradeable gear, and thousands of customization combinations, there’s endless content to keep your trigger finger happy.  We know you’re itching to get into the fight, so check out the 10 Quick Tips below and jump into the fray with the advantage.The opening tutorial takes you through all the basics.  Pay attention to the charge melee attacks and in game Store features.  You’re awarded the ‘Continue the Adventure’ Trophy just for completing it.
1)The opening tutorial takes you through all the basics.  Pay attention to the charge melee attacks and in game Store features.  You’re awarded the ‘Continue the Adventure’ Trophy just for completing it.
2)If you want further practice, check out the Trials Mode.  You can hone your skills with throwables, sidekicks, and mysticals.  Master your craft before taking it online.  You also get the ‘Trials by Fire’ Trophy for completing them all.
3)Teamwork, teamwork, teamwork!  Uncharted 4 is all about cohesive teamwork and coordination.  A well balanced team that plays off each other will be far more successful than a team of lone wolves.
4)Don’t be afraid to blindfire in cover or while rushing an enemy.  Many weapons, especially shotguns, are perfect for no-aim K.O.-ing.
5)Always reload your gun during down time.  You never know when that extra bullet or two will be the deciding factor in a close duel.
6)Charge melee attacks are perfect for getting the drop on a pre-occupied enemy.  Use the many maps’ varied side alleys and alternate paths to know when to sneak up and hamstring your opponent’s assault.
7)Don’t be stingy with the throwable items.  Keep an eye on their recharge meter, but even better, upgrade to level 2 to get more throwable potential.  You can also throw items by aiming with your gun and tapping R1 to throw them longer distances, instead of the standard arch aim.
8)Customize your loadouts.  Once you start to unlock more items and gear, a well-tailored custom loadout will outperform the presets.  And remember, you can save multiple custom loadouts, so feel free to experiment with different styles and equipment.
9)Use the traversable environments to your advantage.  There are plenty of rope swings to rapidly assault an enemy location or put the aerial takedown on a hapless foe.  Super punch them for a one-hit down!
10)Get familiar with the multiple sidekick personalities.  They each behave differently and knowing how they act is key to getting the most out of them (or knowing how to take them down)!

             Uncharted 4 Multiplayer Modes
We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.

Ranked
In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I.  You’ll be awarded points for winning a match, and points will be deducted for losing.  When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting.  At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of Qualifiers, and he or she must earn points again for another attempt. 
For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III.  Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.

                                                           Command

In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus.  Command emphasizes teamwork and a large part of that comes from protecting your Captain.

There are a number of Command Sites across each map.  When your team captures one, your team’s score will increase.  Command Sites captured by the enemy team must be neutralized before you can capture them for your side.  Command Sites are captured faster when more members of the team are inside them.

Whichever player contributes the most points to the team’s objective is the Team Captain.  The Captain will receive bonuses -- cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed.
When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:
Level 1: Enemies see a Captain icon by the Captain's name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status
Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.  

Thursday, December 29, 2016

Top 10 games coming in 2017

1.Agents of Mayhem

2.
Crackdown 3
3.Days Gone
4. Detroit: Become Human
5.Friday the 13th: The Game
6.Ghost Recon Wildlands
7.God of War
8.Injustice 2
9.Mass Effect Andromeda 
10.Sniper Ghost Warrior 3



Call of Duty: Infinite Warfare

In Call of Duty: Infinite Warfare, the ease of traveling to space is as simple as pulling out of the driveway. This moment, in all its science-fictionalized spectacle, is emblematic of the rest of the campaign. The game's indelible cast has little time to be impressed with advanced technologies; they’re too busy fighting an intergalactic war. This story is Infinite Warfare's showpiece--a rare, finely constructed Call of Duty tale that manages to outshine its multiplayer counterparts, including a highly involving Zombies cooperative mode.
Infinite Warfare's campaign kicks off with a classic sci-fi trope: Earth's dwindling resources motivates and drives humanity to colonize other worlds, but colonization and time give rise to an off-world insurgency. The version of this group in Infinite Warfare--dubbed the Settlement Defense Front--takes an aggressive approach, restricting the earthbound forces' resources with blockades while also racing them to colonize new moons and planets. When you take the controls as protagonist Nick Reyes, you promptly experience the savagery of the SDF firsthand. After the initial dust settles, Reyes undergoes a trial by fire when he's suddenly promoted and given command of his own ship, both while continuing to repel the SDF threat.
These events reveal Reyes as a vulnerable leader, one who is prone to moments of apprehension or regret. The campaign only lasts five to seven hours, but Infinite Warfare's writers manage to craft meaningful characters with depth that rivals any from the Modern Warfare series. There's Nora Salter, Reyes' dependable ally who, up until recently, was the same rank as Reyes. Another example is chief engineer Audrey MaCallum, who appears for only a few minutes but manages to make the most of her limited screen time. As an ex-captain, she shares her poignant backstory, explaining how she gave up her commission by committing the mortal sin of caring for her crew. Caring and sacrifice are overarching themes that play into this story's key moments.
This sci-fi tale doesn't have any aliens, but its standout character isn't human. ETH.3n (pronounced Ethan), a robotic naval petty officer, represents a new definition of a perfect military warrior: a strong, dependable teammate who can also soften a tense moment. He proves handy in every firefight, but his greatest gift is his wit. He jokes about having a farmer's brain and makes light of the rivalry between the Navy and Marines. At his best, he sounds uncannily human.
Ethan is also your co-pilot and introduces you to Infinite Warfare’s exquisite spacecraft combat. Dubbed the Jackals, the game's highly maneuverable ships cast a silhouette reminiscent of an F-22 Raptor stealth fighter. It's a thrill to chase targets through tight gaps and around columns. The most intense moments occur when enemies match your level of agility and aggression, forcing you to try to shake them off with sharp turns and salvos of diversionary flares. Call of Duty games have always had vehicles, but it's hard to recall one as involving and unforgettable as Infinite Warfare's.
Many military-shooter campaigns are designed with a persistent--sometimes forced--sense of urgency. There's more nuance to Infinite Warfare's flow, where the pressure of an ongoing war maintains the sensation of forward momentum without feeling rushed. Moreover, its writers are wise to avoid the restrictive structure of chapter breaks. While this campaign features clearly defined missions at distinct planetary destinations, the story plays out more like a long film than a 13-episode cable series. One key ingredient to this cohesion and the narrative's invisible pull to press forward is minimal presence of loading screens. This benefit is accentuated in missions where you seamlessly transition from the Jackal to zero-G combat to on-foot shootouts.
Infinite Warfare does not shy away from the cruel indifference of space. I winced at the effectiveness of sending a dozen foes into the vacuum by simply destroying a large nearby window or grappled myself to a string of enemies, cycling through the five or so fatal takedown animations (e.g. cracking the glass of their helmets, activating their grenades before kicking them away). Any momentary sense of guilt was forgotten when I remembered the SDF’s unforgivable actions during the story’s initial hour.
The new online battlegrounds are, unsurprisingly, inspired by environments found in the single-player mode but include a few exclusive locales, like a small Japanese urban center. Much like prior Call of Duty competitive maps, it only takes a few sessions to get the lay of the land, discern the best sniping spots, and discover high-traffic areas. Even the wall-running points are easy to commit to memory. As with the last two Call of Dutys, using walls can give you an edge in avoiding gunfire and catching ground enemies off guard. There's elegance in the simplicity of the maps, although they lack imaginative design, partly due to an overabundance of right angles.
Multiplayer's mid-match and profile progression rely on a classic reward loop that recognizes skill--and the devotion to play matches for hours on end. That includes the return of the UAV, an assault drone that can wreak havoc and rack up substantial kills during a single flyby. Two new notable unlocks, depending on which class you select, are the Eraser--a gun that vaporizes its target instantly--and the Claw, which fires a horizontal rain of ricocheting bullets. These enhancements are welcome bonuses that add variety to the matches and are even useful in the hands of novice players eager to increase their kill count.
Tied to these bonuses are the Rigs, Infinite Warfare's multiplayer classes. Rigs expands on the traditional FPS class archetypes where Stryker serves as the Support class while Phantom is the Scout. Warfighter mirrors the Assault class and it's supported in the frontlines with the high-tech FTL class and the Synaptic robot experienced in close quarters combat. Collectively, these class variants do not add anything substantially new to the matches though they're each worth checking out, even if their roles might fall outside your comfort zone.
Zombies is an amusing contrast to Infinite Warfare's campaign in that this cooperative multiplayer mode is once again bereft of subtlety. It's a caricature of the 1980s, down to the neon-heavy art direction and a rapper in a tracksuit as one of the playable characters. The map and backdrop to these visuals is 'Spaceland,' a futuristically-styled theme park. It is the first of a number of planned Zombies maps for Infinite Warfare, designed as movie settings by a fictional film director named Willard Wyler. In keeping with the '80s motif, Wyler’s voiced by Paul Reubens (best known as Pee-wee Herman), whose sinister voice channels a hint of Vincent Price.
What this mode lacks in aesthetic nuance, it makes up for in strategic depth. Zombies presents a risk-versus-reward scenario where opening up additional sections of Spaceland as soon as possible may not always be the best strategy. New areas contain new gear and zombie traps, but you increase the amount of enemy spawn points and the risk of getting separated from your team. A common benefit to opening up new sections? The attractions that can quash zombies in high numbers, like an arcade with a lethal laser dance floor. There's a positive sense of trial-and-error when figuring out what park-expansion progression works for you and you friends.
By venturing beyond Earth--and not just to other planets, but to space itself--Call of Duty found a canvas to produce its best story in years. It reinforces the notion that a game's narrative is only as good as its characters. Given the campaign's accomplishments in space combat, it's puzzling that no effort was made to replicate its zero-G sensations in Infinite Warfare's multiplayer. Consequently, the well-crafted Zombies mode is a more attractive, time-consuming proposition for those looking to play with friends. While no Call of Duty game has matched the comprehensive excellence of Call of Duty 4: Modern Warfare, the exploits of Reyes and Ethan are at least as memorable and moving as any deeds from “Soap” MacTavish and John Price during from the series' heyday.

Battlefield 1 review

  • Battlefield’s formula for large-scale, objective-driven warfare is as intense and theatrical as ever against the haunting, archaic backdrop of World War I. Battlefield 1’s single-player campaign is a short but pleasantly surprising anthology of small, human stories that does a good job spotlighting some of the key technology of the era.

But it’s the exhilarating multiplayer that most strongly capitalizes on the potential of this old-school arsenal, bringing a number of subtle changes that keep the combat balanced and smart while still allowing for the hallmark chaos that makes Battlefield such a fantastic first-person shooter series.



he Battlefield series has not been known for the quality of its single-player in recent years, so Battlefield 1’s campaign is a nice change of pace. The way each story juggles charm and tragedy in equal measure helps humanize the war and the people that fought it with quiet, welcome restraint. Overly simplistic objectives hold it back from being the memorable saga it could be, but a strong sampling of some of Battlefield’s most defining elements — like objective capturing and vehicular warfare — make it, at the least, a worthy primer for multiplayer.
Battlefield 1's single-player is more interested in telling the human stories of WWI.
Rather than restricting itself to one time, place, and character, Battlefield 1’s vignette-style approach to single-player allows it to touch on under-explored theatres of war that made up the nightmarish global campaign of World War I. Its short prologue and five “war stories,” each lasting about 30 minutes to an hour, took me on a harrowing journey from the bleak, muddy fields of the Western front to the sun-baked deserts of North Africa. Because of the wide leaps in both geography and chronology, the campaign never delves too deeply into the political complexities of The Great War. But interesting storytelling prevents it from feeling superficial — these vignettes are more interested in telling the human stories of World War I than delivering a bombastic history lesson, and they do so with mostly effective power and grace.
A Weak Beginning
The first story-driven mission, Through Mud and Blood, is by far the weakest when it comes to character, and the huge jump in quality that follows makes me wonder why DICE kept this one as the opening to begin with. The answer is probably familiarity — you play as Daniel Edwards, a young, inexperienced soldier part of a British Mark V tank unit pushing through German lines into Cambrai, France.
It’s not that the story is bad, but Edwards is painfully bland, as is his mission. Capturing points along the way to Cambrai serves as an easy primer for one of Battlefield’s most popular multiplayer modes, Conquest, as well as a how-to on operating tanks, but offers little else in the way of storytelling opportunities.
Edwards makes a cliche leap from a rookie struggling to operate the clunky Mark V to a one-man army who ends up bearing the brunt of his tank unit’s mission: going on foot to scout out enemy encampments, battling enemy infantry and FT-17s while his tank, Black Bess, demands repair, and finally holding out against waves of enemy vehicles in a wrecked trainyard. Not that the slow heaviness of the tanks isn’t fun — that last section in the trainyard is actually the first mission’s high point.
It’s a thrilling battle that had me desperately weaving my clunky Mark V in and out of cover, hopping out to repair with a wrench (a quicker, but consequently riskier alternative to repairing from inside), and swerving around my opponents to get a better shot of their tanks’ less-armored rears.


PS4 Pro vs PS4

PS4 Pro vs PS4: Everything you need to know about Sony's two consoles. 'Do you need a 4K TV?' and other common questions answered.
The PS4 Pro is finally here after months living under the guise of its codename: PS4 Neo. And while the PS4 Pro isn't the beginning of a new console generation, it does bring with it a slew of impressive upgrades.
In our PS4 Pro review, we said it's "no brainer" for anyone who doesn't already own a next-gen console and wants one. But what's the difference between the PS4 Pro and the PS4? Here's everything you need to know.
 Of course, the PS4 Pro adds support for 4K output to facilitate all of this, meaning you'll be able to play games and stream certain content in Ultra HD provided you've got a 4K-ready TV set. It'll also upscale some games to 'near 4K' and offer improved frame rates – a welcome, if imperfect enhancement
Disappointingly, the PS4 Pro doesn't feature a 4K Blu-ray player – though obviously neither does the new PS4 proper, which also won't be able to play games or stream content in 4K.
However, Sony's latest software update has introduced support for HDR video and gaming for the standard PS4 console (both the new slim design and the original console). That means that while the PS4 won't be able to stream or play games in 4K, it will bring HDR enhancements to content, which include brighter whites, more natural colours, and more detail preserved in the image. Naturally, the PS4 Pro will also support HDR, but you will need an HDR-ready set in both cases.
Another reason for the performance boost on the Pro is the arrival of PSVR, having launched earlier this year. Both the PS4 and PS4 Pro will be able to support Sony's new virtual reality platform. But some developers have expressed disappointment that the current PS4 tech is a bit of a bottleneck when it comes to virtual reality.
The complaint stems from the fact Sony has specified that all VR games have to run at 60fps minimum to avoid any issues with lag and motion sickness, which is a tricky task for the current PS4. The Pro console's extra processing grunt will ensure the experience is smooth without developers having to compromise too much on graphical detail.

The PS4 Pro is more powerful than the original PS4, mainly in the graphics department. It uses a new, updated graphics processor that's roughly twice as powerful, and a slightly faster processor. It also features improved Wi-Fi. Here are the PS4 Pro specs:
  • Main processor: Custom-chip single Processor
  • CPU: x86-64 AMD "Jaguar," 8 cores
  • GPU: 4.20 TFLOPS, AMD Radeon™ based graphics engine
  • Memory: GDDR5 8GB 1GB of VRAM
  • Storage size: 1TB
  • External dimensions: Approx. 295×55×327 mm (width × height × length) (excludes largest projection)
  • Mass: Approx. 3.3 kg
  • BD/DVD Drive: BD × 6 CAV, DVD × 8 CAV
  • Input/Output: Super-Speed USB (USB 3.1 Gen.1) port × 3, AUX port × 1
  • Networking: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)×1, IEEE 802.11 a/b/g/n/ac, Bluetooth® 4.0 (LE)
  • Power: AC 100V, 50/60Hz
  • Power consumption: Max. 310W
  • Operating temp: 5ºC – 35ºC
  • AV Output: HDMI out port (supports 4K/HDR) DIGITAL OUT (OPTICAL) port
So, what does that mean in terms of performance in comparison to the PS4? Well, the Pro will run games faster, with fewer framerate tears in more intensive games, providing a smoother gaming experience across the board. The faster GPU, which is more than double that of the original PS4, allows for improved resolution, effects and performance, though the difference is less pronounced in games that rely heavily on the CPU.
All new and recent PS4 games are required to support a 'Pro' mode, which means either improved resolution and/or increased texture and effects quality. Crucially, games that support an increased '4K' mode have to run as smoothly as they do on the standard PS4 console. Even if you don't have a 4K TV, games will look better on the PS4 Pro, though to what degree is down to the developer.
Of course, the PS4 Pro adds support for 4K output to facilitate all of this, meaning you'll be able to play games and stream certain content in Ultra HD provided you've got a 4K-ready TV set. It'll also upscale some games to 'near 4K' and offer improved frame rates – a welcome, if imperfect enhancement
Disappointingly, the PS4 Pro doesn't feature a 4K Blu-ray player – though obviously neither does the new PS4 proper, which also won't be able to play games or stream content in 4K.
However, Sony's latest software update has introduced support for HDR video and gaming for the standard PS4 console (both the new slim design and the original console). That means that while the PS4 won't be able to stream or play games in 4K, it will bring HDR enhancements to content, which include brighter whites, more natural colours, and more detail preserved in the image. Naturally, the PS4 Pro will also support HDR, but you will need an HDR-ready set in both cases.
Another reason for the performance boost on the Pro is the arrival of PSVR, having launched earlier this year. Both the PS4 and PS4 Pro will be able to support Sony's new virtual reality platform. But some developers have expressed disappointment that the current PS4 tech is a bit of a bottleneck when it comes to virtual reality.
The complaint stems from the fact Sony has specified that all VR games have to run at 60fps minimum to avoid any issues with lag and motion sickness, which is a tricky task for the current PS4. The Pro console's extra processing grunt will ensure the experience is smooth without developers having to compromise too much on graphical detail.

PS4 PRO VS PS4 – DESIGN AND ACCESSORIES

The PS4 Pro is big. It'll measure 295mm x 55mm x 327mm (WxHxD) and weigh a hefty 3.3kg.
The new PS4 on the other hand is basically a slimmed down version of the original PS4, which is why it was known as the PS4 Slim prior to launch. At 265mm wide x 39mm high x 288mm long, it won't be much smaller than its predecessor, which measured 275mm x 53mm x 305mm, but it will be significantly thinner.
And while the new PS4 consoles may sport new looks, the accessories are mostly the same. The new DualShock 4 controller comes with a light on the touchpad, but that's the only difference

PS4 PRO VS PS4 – FINAL THOUGHTS

Depending on your gaming and media needs, both the PS4 Pro and new PS4 look like good value for what they offer.
There's no doubt the PS4 Pro is a better, more capable machine. For £100 extra you're getting something that is firmly future-proofed, what with its support for 4K and HDR, and it's a small amount compared to buying a new TV.
However, for now, the best rule to follow is to only buy the PS4 Pro if you already own a 4K HDR TV, or are planning to buy one in the near future. If you can't afford to buy a new console and a new TV, the standard PS4 is the better choice.

Free PS4/PS3/Vita PlayStation Plus Games for January 2017 Revealed

Sony has announced January 2017's PlayStation Plus free games lineup. As posted on the PlayStation Blog, there will be the usual six total games available across PlayStation 4, PlayStation 3, and PlayStation Vita. 




Thanks to Cross-Buy support, PS4 and Vita winners will get more than just two games a piece. On PS4, there are a total of four games, including Day of the Tentacle Remastered, This War of Mine: The Little Ones, Titan Souls, and The Swindle. Vita owners also get Day of the Tentacle, Titan Souls, and The Swindle in addition to Azkend 2.
PS3 receives just two games: The Swindle and Blazerush. You can pick up these games when the PlayStation Store refreshes for the first time in January, on Tuesday, January 3. Until then, be sure to pick up December 2016's freebies before they return to their normal prices. Don't forget to take advantage of the PSN Holiday Sale Week 4 deals, too. January 2017 PlayStation Plus Lineup: PS4 Day of the Tentacle Remastered The Swindle This War of Mine: The Little Ones Titan Souls PS3 Blazerush The Swindle PS Vita Azkend 2 Day of the Tentacle Remastered The Swindle Titan Souls


Credits : http://www.gamespot.com/articles/free-ps4ps3vita-playstation-plus-games-for-january/1100-6446535/

FIFA 17 Goals of the Week


About FIFA 17 Goals of the Week

Every week, EA Sports select the best goals scored by FIFA 17 fans and publish them as a video. This collection will be knows as “Goals of the Week” or “GOTW” and will be available on EA Sports FIFA Youtube channel.

FIFA 17 Goals of the Week FAQ

How EA Sports Collect the Goal Replays?

FIFA 17 fans send their Youtube goal links to EA Sports using the GOTW submission form.

How to Send Your Goals to EA Sports for Goals of the Week Competition?

You can send your FIFA 17 goals Youtube links to EA Sports using the form here: http://bitly.com/fifagotw.

You need to record your goals using your PC/console, then upload it to youtube and send the Youtube link to EA. Make sure that you follow these instructions to give your goals more chance to be chosen:

– Send the whole goal using the default camera – not just the replay.
– Your goals should be captured or uploaded from your console/PC (EA won’t pick goals recorded with your mobile camera off TV screens/monitors).
– Your goals should be something amazing!

Which Platforms are Supported for Goals of the Week Competition?

PC, PlayStation 4 and Xbox One only. That means you cannot send your FIFA 17 goals recorded on PlayStation 3 or Xbox 360.

How Many Goals I can Submit for a GOTW Competition?

One Youtube link is required per each submission entry.

Can I Send Vimeo, Instagram, Facebook or Any Other Online Video-Sharing Websites Links?

No. EA only accepts Youtube links.

Can I Send the Goals I Scored in EA Sports FIFA Mobile Game?

No. The Goals of the Week competition is only for PS4, Xbox One, and PC platforms.

Will EA Contact Me if My Goal is Chosen?

No. You will notice that only when the GOTW video is published.

Is There Any Prizes for People Whose Goals Are Chosen to be in GOTW Video?

No.

Thursday, November 17, 2016

FIFA 17 The journey sponzorship

FIFA 17's new story mode, dubbed The Journey, is without doubt the game's biggest addition this year - and arguably the series' most significant new mode since Ultimate Team. And while we talk through the game's other major changes in our main FIFA 17 guide, The Journey stands out above all.
In The Journey you'll play as Alex Hunter, a hotshot 17-year-old with aspirations to emulate his legendary grandfather by stepping out in the Premier League. The story tracks his path from kiddy kickabouts on Clapham Common to - if you play your cards right - the next trophy-winning, media-darling Marcus Rashford starlet.
Here, we'll talk you through what exactly The Journey mode is, how it works, the best and worst outcomes and our best advice for how you can ensure you make it to the big time. It should go without saying, but there will of course be some story spoilers dotted throughout this guide, of varying significance, so read on at your own risk.
1

What you need to know about The Journey - rewards, length, available clubs

As we mentioned above, The Journey is FIFA's new story mode, but although it takes influence from other, more traditionally role-playing, story-driven EA-published series like Mass Effect, the way the Journey works is somewhat unique.
Whilst we haven't been able to play through The Journey enough times to decipher the outcome of every single decision and performance, we do know the overall structure and several different conclusions to the story of Alex Hunter. We'll start with the basics:
  • What do you do in The Journey? - The Journey involves a combination of training exercises, matches, conversations, and cutscenes, with a bit of Twitter feed checking thrown in. You'll split your playing time roughly 50-50 between training and matches, whilst conversations only happen sporadically, such as after man of the match performances or at significant milestones.
  • Does Alex Hunter improve over time? - Yes, in fact it's the main hook that keeps you interested in playing for longer, outside of the story itself. As you train and perform well in matches, Hunter's individual attributes like Short Passing, Finishing, etc. - and thus his Overall rating - will gradually increase. Each time your Overall rating goes up a level, you'll also receive a number of Skill Points to spend on individual Traits. Unlocking one of these will either increase a particular attribute by a few levels, or grant you a Trait much like those on standard players, like Swerve Passing or five star Skill Moves.
  • What clubs can you play for in The Journey? - If successful at the exit trials, you'll be afforded the choice of any Premier League club to play for - meaning no, you don't have to just choose Manchester United. Those 20 English teams, plus three in the Championship, are the only ones you can play for. A little further down the line, it's quite likely you'll be loaned out - this time to one of three Championship clubs: Aston Villa, Newcastle United, or Norwich City, who you'll play for until recalled later on that season.
  • How do you 'win' or 'lose' The Journey? - We'll go into this in more detail just below, but in brief there isn't a clear case for 'winning' or completing The Journey in one specific way. Generally, your goal is to balance popularity with your manager, and popularity with your 'followers'. Keeping them both happy will mean you can continue along your journey for as long as possible, with the greatest possible outcome for Alex. Making them significantly unhappy will result in reduced playing time and, ultimately, the end of the road for Alex Hunter.
  • How much do your decisions and conversations affect the story in The Journey - Honestly, not very much. Generally different dialogue options will affect that cutscene in which they occur, but have next to no repurcussions down the line. The only thing to bear in mind is your manager's opinion of you and your follower count - hitting certain numbers of followers trigger sponsorship deals, and with them come cutscenes featuring the likes of Angel Di María (yes, it's actually played by him), flashy photoshoots, and so on. Otherwise, we found that whether you gave a diplomatic press interview or told your bratty rival where to shove it didn't do anything for the story at large aside from make that cuscene dialogue play out a little differently.
  • How long is The Journey? - The Journey lasts around 16 hours at most, which includes performing each training session and match manually without simulating anything, and achieving the longest possible story arc. The Journey will finish at the end of the season - in late May - at the latest.
  • Can you fail The Journey exit trials? - Yes. The start of the game will see you face the dreaded exit trials (a kind of last-chance saloon where under 18 players released from football acadamies have a final shot at impressing professional scouts) and the first of several objectives you'll be given there is to rank in the top half of the 22 footballers on trial during a practice match. If you finish outside of the top half, you'll be asked to leave, with the option to quit or reload an earlier save.
  • What rewards are there for playing The Journey? - The Journey offers players a handful of rewards, which are earned simply by playing through the story. You'll receive a random FUT Loan Player over a certain Overall rating up to five times, at different story milestones, which range up to a minimum rating of 87 Overall (in fact we earned Thomas Müller, who apparently broke FIFA's rating system). If you finish The Journey you'll receive an Alex Hunter Ultimate Team card, which is permanent and tailored according to your own Alex Hunter's progress. We found that, although the card was tailored to our own Hunter's progress, the stats still differed; our Hunter had Accelleration and Sprint Speed in the mid 80s, for instance, whilst the FUT card had Pace in the mid 70s. As an example for what to expect, we also achieved 'A' ratings in every training session, and between 7 and 10 out of 10 in every match, won every competition we were in, and saw our Journey version of Hunter reach an Overall of 73. We were awarded with a gold card for Alex Hunter that was rated 75.
  • Can you get injured in The Journey, and what happens if you do? - Yes you can, however it never actually rules you out for a game. If you pick up a knock in a match - we picked up two over the whole season - you'll get one of a selection of pre-made cutscenes with the physio and coach, who tell you RICE (rest-ice-compress-elevate) and learn to 'run clever'. As far as we know it has no bearing on the story, and is just a nice touch of semi-realism.
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For more on FIFA 17, be sure to check out our main FIFA 17 tips and guides hub, plus our list of the best, highest-potential wonderkids, the best players for every position, our explanation of FUT 17's new Ones to Watch cards, the best FUT Chemistry Styles, the best ways to earn free FUT Coins quickly, and finally our detailed FUT Chemistry explainer.

FIFA 17 The Journey walkthrough

The Journey is a strange beast; there's no room for a walkthrough in the traditional sense - take this turning, perform this action here - but there is still a story, and there are still some different results depending on how you perform. Plus, it's just generally unclear how it all works, as there are no hard and fast 'rules' as to what actions determine what action, so we're here to clear that up for you as best we can.
Final warning for the spoiler-sensitive, too: full story spoilers will of course follow.
The Journey begins - childhood flashback and exit trials
After you've indicated your favourite club in the pre-game menus, The Journey opens with Alex Hunter and his best mate, Gareth Walker, playing Sunday League football on Clapham Common. Your legendary ex-pro grandad, ever-supportive mum, and deadbeat dad look on as the kids cup final comes down to penalties - with yours the deciding one. If you score, the match ends there with plenty of glee from your team and family - miss, and so will the opposing team after you. Gareth gets another chance to win the game for you with the next kick, and does. Either way, you'll win the cup and go home happy - catching the eye of a scout or two - and the ire of your bitter dad, career cut short by injury - in the process.
Flash forward to the present day, and it's you, Gareth, mum and grandad once again, this time at the infamous 'exit trials'. The two of you have been released from an unnamed academy and this is your final chance to impress a scout and get a foot in the door at the top level. Here, you'll need to complete three objectives: stay in the top half of players during a half-length practice match; finish in the top 10 after a few training sessions, and the top 10 again in another practice match. Fail to do so, and you're met with a game over screen and an option to reload an earlier save (note that, in our experience, the game saved automatically and often, with no option to do either save or load manually). You'll also get to choose your position here, from four options: Left Winger, Right Winger, Centre Attacking Midfielder or Striker - we went for attacking mid in our main playthrough, which we'd recommend, as it allows you to drop a little deeper to win back and pass the ball, and affect matches throughout, which is surprisingly important. Your choice here has little other impact on story though, as far as we know.
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Choose your new club
After succesfully negotiating the exit trails, you're approached by an agent, the slightly-slimy Michael Taylor, who tells you there's not a club in the league that isn't interested - congrats! You can now choose from any of the 20 Premier League clubs, although it's worth bearing in mind that bigger clubs will afford you less playing time - but more money, and glory - than the league's minnnows.
Choose your club, and it turns out this one happens to be your legendary grandad Jim Hunter's old club too, and your old mate Gareth has happened to get a contract there too - fancy that!
First training session, meeting the team and the gaffer
Your first session sees you meeting the squad, the coach (not the actual manager, who remains a silent background figure throughout the story), and Gareth at training. There are a couple of dialogue options, where you'll see Gareth is isn't quite striking the same 'chemistry' as you are with teammates. The better you do in training, the more chance you have to break into the first team, but at big clubs at least, you'll be starting on the bench for your first game regardless.
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First match, tour, start of the season and coming off the bench
Your first games take place on tour, with you coming on as a sub in each.
Soon enough you get your chance in a real game, in the section of the story which was featured in the FIFA 17 demo. Gareth Walker has started ahead of you - and seems pretty smug about it - and you're brought on from the bench to replace him around the 65-minute mark, with the score tied at 1-1 (Gareth getting your team's goal) in a big game.
You'll be given three objectives by your manager in every game where you come off the bench, which break down into a target match rating out of 10, a tactical target like scoring the next goal or getting two assists, and a result-based target like winning the game or holding onto your lead. Complete them to increase your chances of starting future games.

The Big Money Signing
Uh oh. On Transfer Deadline Day your club decides to splash out on a Big Money Signing (always referred to under that name, rather than the player's name) which was in our case, and many others, Harry Kane. Even worse, they're going to play Gareth with him instead of you up top, meaning you face some major competition.
Farmed out on loan
Things go from bad to worse for Alex now, as your mate Gareth starts to get a little Big Time Charlie and stops responding to your messages, whilst the boss decides that, despite you being a valued player, it's time to send you out on loan.
As far as we know, this is a scripted even that happens no matter what, regardless of your match ratings and training scores. You have no say in the matter - other than choosing how well you want Alex to take the news - but you do have a choice of three Championship clubs: Aston Villa, Newcastle United, or Norwich City - which are probably the options because FIFA still has assets for their stadia, seeing as all three were in last year's Premier League competition. Choose whichever takes your fancy - we went for Villa, because Norwich are boring and Newcastle are just a mess, let's be honest.
Meeting the new team, and a familiar face
Over at your new club, you'll meet your new boss, Dino, who seems pretty scary on first impressions but is actually a pretty lovely guy, who's all about the squad working together as a unit. You'll also meet Danny Williams - who you first encountered at the exit trials giving it large because he already had a contract, and has had a few pops at you on social media since - who just happens to be at your loan club.
It turns out Danny's actually a decent enough guy -probably suffering from a bit of an inferiority complex - who helps you settle in. It's back to the grindstone for you though, as you'll be doing more training before you earn your first professional start (depending on training and match performance, and how happy you make your manager with 'cool' options in interviews with the press).
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Grinding it out in the Championship
For now, this is your home. It was still early on in the season when we were loaned out, and you'll be there until at least January when transfer rumours start to fire up again. Do your best to train well - using all three attempts at a drill if possible, and avoiding simulation at all costs - and play well in games. Not only will these improve your manager's opinion of you to help you start games, it'll also earn you more followers without the need for fiery interviews, increase your attributes, and earn you Skill Points to spend as your Overall rating increases over time too.
Gareth also seems to be weirdly smug about all of this, taking the occassional pop at you on social media with some backhanded compliments like 'maybe the Championship's more his level'. Ignore him for now...
Recalled to the big leagues
We're not sure at this point if it depends on your performances or not, but we generally played well, getting 'A' rating in all training sessions and 7-10 ratings in matches, until we were recalled.
The call-up can only happen in January either way, as it's spurred on by good old Gareth making a shock transfer request and move to - wait for it - your Biggest Rival. When you head back to your main club's training ground all happy to see your estranged friend, he blows up in your face, informing you that you'll never be able to fill the hole he's left. Charming. And a bit irrational.
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Grinding it out again, this time in the Premier League
Now you're back, it's simply time to get your head down and play well for the team. You've got half a season to climb to the top of the Premier League table, and make it through to the FA Cup final. Ignore Gareth's increasingly manic snipes at you on social media, and focus on keeping a regular starting spot through strong performances and training results.
After a mid-season game against your rivals, Gareth pops outside to the car park to make amends for his bizarre attitude, putting it down to pressure. Just as he's apologising though, the ever-flummoxed Danny Williams turns up to give you a lift, and Gareth flips (again, seriously he needs some therapy), interpreting your new friendship as some kind of slight on his character and storming off.
Aside from that, you'll hear mentiones of you making it into the FIFA Ultimate Team Team of the Week - from match commentators not less, if you play well, and also get a pretty nice gaff now you're back in the big leagues, which ol' grandpa Jim finds a little unsettling - but he quickly comes around.

Sponsorship deals start flooding in
Once you hit 200,000 social media followers - which should happen naturally through good performances, but can be sped up with fiesty press interviews - you'll get your first sponsorship deal.
It's Addidas who decide to get you on their books, first of all with a choice of swanky new football boots, which feature lots of trademarked pseudo-science and no discernable difference to your actual play in game - which is realistic!
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After that, you'll receive new deals at 275,000 followers and 300,000. We didn't actually notice anything happen at 300,000, as it popped whilst we were on the photoshoot that you get on hitting 275,000 first. Angel Di María pops up there, who says hello to you in his native language before being ushered off by the brand bloke who's there on set. You'll earn plenty of money from these deals, but it's not clear what difference that actually makes to your playthrough - it seems as though it doesn't make any, other than unlocking the ncie cutscenes with big players.
The final push for the Premier League trophy
If you've been playing well, your team's probably in with a chance of winning the Premier League. As Manchester United, we were a few points clear at the top going into the last five games of the season, where we were granted a cutscene with the coach again who gave us a nice rousing speech.

Showdown - the FA Cup final against Gareth and your Biggest Rival
Finally, it's time to tell Gareth where to shove it - by letting your football do the talking, of course. He gives you all kinds of nonsense on social media in the build up to the cup final at Wembley, where you'll be taking on him and your rival team, in our case Liverpool.
In the tunnel beforehand, Gareth gets even nastier. Depending on your response - we went with fiery because the lad deserved it, and we were pumped up with game-face on - he may get extra personal, insulting your grandad and your vacant dad, who's career was cut short by injury. Go and smash him on the pitch - metaphorically, we mean. We know it's tempting but try not to get sent off.
If you win, the post-game cutscene will see you walk over to Gareth and silently pick him up from his melodramatic position of disappointment, where he's lying on the pitch. If you lose, he'll do the same to you, but still celebrate more than a little excessively right in front of you. Bit unnecessary.
Your dad also shows up outside the stadium after the game. Regardless of how you played (we scored nine own goals in one game to test out what happens with the lowest possible score...) he'll say you look strong and played well, which Alex will somewhat harshly ignore.
End of the season, and a big phone call
Finally, you'll see a cutscene where you and Danny wind down in your pad, playing... FIFA! Your agent rocks up, grandad Jim siezing the opportunity to make up with him after their frosty relationship over the year, and your mum's just chuffed all round.
Before it all wraps up though, you get a call. Not from the England manager with a call-up, but from your coach, who then tells you to turn on the TV, where you see you have actually been called up to the England squad. We're pretty sure players get a phone call before it's all over 'EA Sports News' in real life, but it's a nice touch.
There, in a typical 'it's only just beginning' way, Alex's Journey wraps up, and you're awarded a FIFA Ultimate Team card for Alex Hunter, which is tailored loosly according to his attributes in your playthrough. Congratulations!

Other advice you should know before playing The Journey in FIFA 17

Throughout The Journey, you'll find that you're incentivised to do a couple of things: keep the manager happy, and get more followers. It's not made totally clear why you'll want to do that though, or how exactly those things are affected, so we've put together a few tips on getting a happy gaffer and healthy fanbase, alongside some general tips for success in The Journey story mode.
For the record, as far as we know the best possible ending is three sponsorship deals (including the cutscene with Di María), winning the Premier League, winning the FA Cup, and getting an England call-up - there may be something even better you can do, such as beat your grandad's goalscoring record, although that one, for example, would simply require scoring more goals!
  • Social media followers, manager happiness, and money are all linked together. Fiery responses in publicly-broadcast dialogue will get you more followers, whilst cool options in any situation the manager is aware of will make him happier. A happy manager is key to getting more game time, which you'll need to do if you want to play in the FA Cup and get the longest possible playthrough, whilst followers are key to unlocking specific cutscenes with top players like Di María through sponsorship deals.
  • It's possible, however, to achieve everything without worrying about our dialogue. Whilst training performance only affects your manager's impressions of you, match performance affects both. Training well and racking up the goals and assists on the pitch will make both your manager and fans happy - in fact we split our reponses evenly between fiery, cool, and balanced, and still maxed out manager happiness and sponsorships through solid performances on the pitch. Letting your football do the talking is all you need to do.
  • If you find in-game performances tough - and they can be at times - then you can of course tweak your chances of success by going for cooler responses in dialogue options, keeping your manager happy enough to play you. Manager happiness is much more important than followers, ultimately, as he's the one who decides whether you're kept, sold, played, or left on the bench.
FIFA 17 tips - guide, new features and their controls explainedQuick tips, a list of everything new, and a hub for all our specialist FIFA 17 guides.FIFA 17 tips - guide, new features and their controls explained
  • As a general tip, it's worth noting that the in-game camera angle can be changed. We thought the 'Be a Pro' angle was the only one, which is incredibly awkward to deal with at times, until we logged on on a different PS4 to see the camera angle was back to the normal one, as if you'd selected to play as a team instead of just Hunter. Pop into the settings to change it.
  • Playing as Alex Hunter in matches it much easier than playing as the whole team, when it comes to getting a good rating. You might be used to playing as a team, but it's worth learning to adapt to playing as just Hunter. Aside from just being a nice breath of fresh air from standard FIFA gameplay, controlling just Alex allows you to significantly affect how often he gets on the ball and affects the game. You can drop deep to win it back from the computer which is obsessed with posession on higher difficulties, and likewise build up play through you by calling for it and working it forwards. Teammate decisions can be a little wonky, but it's still much easier than relying on a 60-rated Alex Hunter's AI to get him into good positions for your pass in team-control mode.
  • You can instruct other players to perform most actions you could if controlling them as a team normally. Threaded through balls, lob passes, airial through balls, shots, closing down players, and more are all available as commands to your teammates through 'shouting' at them as Alex Hunter. Simply press the button you normally would if controlling them to instruct the AI to perform an action. Mastering this is enormously helpful for success on the field.
  • Spend skill points wisely. It's unlikely, if not impossible, that you'll earn enough skill points to unlock everything. With that in mind, think about your playstile and your position. Hunter's Penalties, for instance, start down in the 40s or 50s - is spending precious Skill Points to level that up to the mid 50s worth it when you could be adding extra pace, stamina, passing, and five-star skill moves?